Ed Tripper — 2024
Case study
05 / 06
The work

Optimising educational trip planning for schools across Australia.

Working with schools and museums in Australia, we set out to improve how teachers and students interact during educational trips — not the admin of permissions and logistics, but the experience on the ground and how digital tools could deepen learning.

Role
Lead UX Designer
Products
iOS · Android · Admin
Industry
EdTech · School Trips
Status
Shipped
01
Academic research review
02
Teacher interviews
03
Competitive analysis
04
Workshops
05
Heuristic evaluation
06
Final UI design
The tension

Engage six-year-olds and sixteen-year-olds on the same trip.

Early research showed plenty of tools for booking and organising trips — permissions, logistics, admin. We focused on interaction during the trip itself. Integrating diverse data sources (transport, venues, educational content) into one platform was complex. Keeping students and educators engaged required balancing functionality with an intuitive, attractive design.

Student location was a critical safety feature. Initial GPS accuracy was poor — locating students within a broad area created safety concerns. Further research identified Bluetooth as a more precise solution, accurate within a couple of metres, with alerts when students moved outside a designated radius.

How do you make a trip tool feel fun for students without becoming childish for teachers?
01
Design moment

Research into how trips actually work.

We reviewed academic research on student engagement, conducted in-depth interviews with educators, and surveyed over 30 teachers. Competitive analysis mapped existing tools' features and shortcomings. Evaluation sessions with products in a similar space pinpointed friction through heuristic evaluation.

Ed Tripper research phase screens and artefacts — screen 4
Ed Tripper research phase screens and artefacts — screen 3
Ed Tripper research phase screens and artefacts — screen 2
Ed Tripper research phase screens and artefacts — screen 1
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Fig. 01 Research material · teacher and student behaviour studies
02
Design moment

The final product — frictionless for teachers, engaging for students.

The interface had to be frictionless and helpful for teachers while engaging young students in a fun, exciting way. Testing and iteration with different end-user types returned positive signals that we hit the balance — helpful oversight for educators, engaging participation for students on the trip.

Ed Tripper final product screens — screen 4
Ed Tripper final product screens — screen 3
Ed Tripper final product screens — screen 2
Ed Tripper final product screens — screen 1
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Fig. 02 Final UI · teacher and student trip experience
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